ddos protection
$ built-by-1of1-servers --in-house

IN-HOUSE DDOS PROTECTION

Every packet bound for your service passes through our multi-layered, in-house mitigation pipeline. Malicious traffic is dropped at each stage, so only clean traffic ever reaches your servers.

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1of1@edge: ~/live_traffic mitigating attack

How it works

Every packet heading to your server passes two checkpoints. Volumetric scrubbing absorbs floods at the edge, then L3/4/7 filtering drops attacks disguised as real traffic. Player traffic goes straight through.

Attack traffic Player traffic
Internet Scrubbing Filtering Servers
Inbound 32.4 Gbps Dropped 1,284,903 Clean 2.3 Gbps

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

In-House Mitigation

Always-On Protection

Layer 3, 4 & 7 Coverage

Multi-Terabit Capacity

Sub-Second Detection

Zero Added Latency

always_on_mitigation.cfg

> Always-On Mitigation

Traffic is filtered 24/7 with no need to flip a switch when an attack starts, so you stay online from the very first packet.

built_in_house.cfg

> Built In-House

Our own mitigation stack lets us tune rules for game and application traffic instead of relying on a generic third-party filter.

layer_3_4_7_coverage.cfg

> Layer 3, 4 & 7 Coverage

Volumetric floods, protocol abuse, and application-layer attacks are all detected and dropped before they reach your server.

zero_added_latency.cfg

> Zero Added Latency

Scrubbing happens at the edge on the path your traffic already takes, so legitimate players see no measurable slowdown.

multi_terabit_capacity.cfg

> Multi-Terabit Capacity

Our network absorbs the largest volumetric floods so even record-breaking attacks never saturate your uplink.

real_time_attack_analytics.cfg

> Real-Time Attack Analytics

See live attack data, mitigated traffic, and source breakdowns so you always know exactly what is being stopped.

$ coverage --what-we-stop

WHAT WE PROTECT AGAINST

We filter Layer 3, 4 and 7 attacks before they reach your service.

attack_coverage.cfg

Gaming Profiles

  • FiveM
  • WARDOGS
  • KCD MP
  • Oblivion MP
  • Minecraft
  • BeamMP
  • Conan Exiles
  • SCUM
  • Palworld
  • Arma 3
  • Valheim
  • Hytale
  • Minecraft
  • Rust
  • CS:S, TF2, GMod etc
  • CS2, Deadlock etc
  • DayZ
  • SCP: Secret Laboratory
  • ARK: Survival Evolved
  • Arma Reforger
  • A2S Query Caching
  • Unreal Engine 4
  • Unreal Engine 5
  • RakNet
  • Others Games - Contact us for custom protection.

Reflective & Amplification

  • NTP Amplification
  • SSDP/UPnP
  • SNMP
  • Chargen
  • Smurf
  • Fraggle Attack DNS
  • DNS Amplification
  • LDAP
  • RIP
  • TFTP
  • MEMCached

Resource Exhaustion

  • Malformed and Truncated Packets
  • IP Fragmentation
  • Invalid TCP Segment IDs
  • Bad Checksums
  • Illegal TCP/UDP Flags
  • Invalid TCP/UDP Ports
  • Reserved IP Address

Volumetric DDoS

  • TCP Flood
  • UDP Flood
  • UDP Fragmentation
  • ICMP Flood
$ why-1of1-servers --the-difference

WHY OUR PROTECTION IS BETTER

Stay online during attacks with mitigation tuned to your real traffic.

keep_your_players_online.cfg

> Keep your players online

Stay reachable through even the largest attacks so your community never sees downtime, lag spikes, or dropped connections.

stop_losing_clients_to_downtime.cfg

> Stop losing clients to downtime

Outages drive players and customers away. Reliable protection keeps your service available and your revenue protected.

tuned_for_game_app_traffic.cfg

> Tuned for game & app traffic

Because we built it ourselves, filtering rules are tailored to your workload instead of a one-size-fits-all profile.

sub_second_detection.cfg

> Sub-second detection

Attacks are identified and mitigated in under a second, so impact is over before most users would ever notice.

expert_support_during_attacks.cfg

> Expert support during attacks

Our team monitors and responds in real time, so you are never left fighting an attack on your own.

included_not_an_upsell.cfg

> Included, not an upsell

Protection is part of our network rather than an expensive add-on, giving you enterprise-grade defense without surprise costs.

$ faqs --common-questions

FREQUENTLY ASKED QUESTIONS

Answers on how our DDoS protection works and what it mitigates.

VISIT FAQ HUB