Every packet bound for your service passes through our multi-layered, in-house mitigation pipeline. Malicious traffic is dropped at each stage, so only clean traffic ever reaches your servers.
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
In-House Mitigation
Always-On Protection
Layer 3, 4 & 7 Coverage
Multi-Terabit Capacity
Sub-Second Detection
Zero Added Latency
Players and attackers, all mixed together.
Massive floods absorbed at the edge.
Disguised bad traffic dropped in real time.
Only clean, validated traffic gets in.
Online and responsive, always.
Traffic is filtered 24/7 with no need to flip a switch when an attack starts, so you stay online from the very first packet.
Our own mitigation stack lets us tune rules for game and application traffic instead of relying on a generic third-party filter.
Volumetric floods, protocol abuse, and application-layer attacks are all detected and dropped before they reach your server.
Scrubbing happens at the edge on the path your traffic already takes, so legitimate players see no measurable slowdown.
Our network absorbs the largest volumetric floods so even record-breaking attacks never saturate your uplink.
See live attack data, mitigated traffic, and source breakdowns so you always know exactly what is being stopped.
From volumetric floods to game-specific exploits, our in-house pipeline filters the full spectrum of Layer 3, 4 & 7 attacks before they ever reach your service.
Downtime drives players and customers away. Our in-house mitigation keeps you online during attacks while staying tuned for the traffic your service actually serves.
Stay reachable through even the largest attacks so your community never sees downtime, lag spikes, or dropped connections.
Outages drive players and customers away. Reliable protection keeps your service available and your revenue protected.
Because we built it ourselves, filtering rules are tailored to your workload instead of a one-size-fits-all profile.
Attacks are identified and mitigated in under a second, so impact is over before most users would ever notice.
Our team monitors and responds in real time, so you are never left fighting an attack on your own.
Protection is part of our network rather than an expensive add-on, giving you enterprise-grade defense without surprise costs.
Have questions about how our DDoS protection works, what it mitigates, or how it keeps you online? We've got you covered.
VISIT FAQ HUBA Distributed Denial of Service {DDoS} attack floods your server with huge amounts of malicious traffic from many sources at once. The goal is to overwhelm your connection or resources so legitimate players and customers can no longer reach your service.
Because we built our mitigation stack ourselves, we can tune filtering rules specifically for game and application traffic instead of relying on a generic third-party filter. That means faster detection, fewer false positives that block real players, and full control to adapt our defenses to new attack patterns as they appear.
No. DDoS protection is always-on and built into our network. It is active from the moment your service is provisioned, with no switch to flip during an attack and no expensive add-on required.
We protect against Layer 3 and Layer 4 volumetric and protocol attacks such as UDP, SYN, and amplification floods, as well as Layer 7 application-layer attacks. Detection and mitigation typically happen in under a second.
No. Scrubbing happens at the edge on the path your traffic already takes, so legitimate players see no measurable increase in latency. Protection only affects malicious traffic, which is dropped before it reaches your server.
Our network has multi-terabit mitigation capacity, allowing us to absorb the largest volumetric floods without saturating your uplink. If you have specific capacity requirements, open a support ticket and our team can advise.
Yes. You get real-time attack analytics in your dashboard showing live and historical mitigation data, traffic sources, and the volume of malicious traffic stopped.